Consider that Posix has signals. Such as SIGFAULT.
Consider that Windows has "structured exceptions"
or "SEH" -- "structured exception handling".
Such as STATUS_ACCESS_VIOLATION -- same as SIGFAULT.
divide by zero
stack overflow
invalid instruction
Many predefined 32bit values, and you can RaiseException your own.
Consider that both signals and exceptions can be "handled".
For example, you can simulate mmap and memory mapped readinng
of files by associating a range of address space with a file,
and as pages are touched, VirtualProtect/mprotect the pages
and read in the file contents. (Writing is more elaborate
as a worker thread or such has to issue the writes.)
Nevermind if this is slow or debugger-unfriendly or just somehow bad,
or just use mmap directly.
There are enough other reasons for these mechanisms to exist.
They are costly to implement and nobody did this lightly.
Consider that Posix lets you install signal handlers,
for a process with sigaction. Is there a way to do it per thread?
Clearly what Posix calls a "signal", Windows calls an "exception".
So why dows Windows call them called "structured" exceptions, vs just plain "exceptions"?
"SEH" structured exception handling has become imbued with very negative connoations,
because you can catch access violations, and this causes bugs, security bugs.
However, it is simply a reasonable general purpose mechanism, and underlies C++ exceptions and C# exceptions. Don't fault it for providing a bit more functionality than most people want.
If this functionality was not provided here, and anybody wanted it, they would be hard pressed
to get their job done well. And there are cases where it is crucial that I might cover later.
The operating system's job is to provide very general purpose mechanisms that most people
never use to their full functionality, aiming to provide the union of everyone's needs.
Satisfying everyone is a big feature set.
Anyway, I believe what "structured" means is in fact:
Instead of calling a function to set or unset a thread's or process's handler,
"structured" exception handlers are established/unestablished very efficiently by
virtue of static lexical scoping and dynamic scope i.e. stack walking.
"structured" means almost the same thing as "scoped".
Consider:
void f1();
void f2()
{
__try
{
f1();
__try
{
f1();
}
__except(...)
{
}
}
__except(...)
{
...
}
}
void f1()
{
__try
{
... ;
}
__except(...)
{
...
}
}
What would this look like using Posix signals?
Every enter and exit of a __try, and rougly, every exit of an __except,
would require an expensive call to establish or unestablish a handler.
Assuming there is a way to do it per-thread.
Absent that, you would establish a handler per process that you communicate
with somehow so it can determine lexical scope and walk the stack for dynamic scope.
Maybe via thread locals, maybe optimized "thread local storage", which is a far cry
efficiency-wise from how Windows achieves this.
On Windows, the cost of entering and exiting a __try is very small
on 32bit x86, and essentially zero on all other architectures.
The costs on the other architectures is generate some cold data on the side
at compile/link time, and *perhaps*, but perhaps not, some compiler optimization
inhibitions.
On non-x86 platforms, communication of lexical scope is achieved by mapping
the instruction pointer (or relative virtual address within a module) to static data.
Dynamic scope is achieved by having an ABI that ensure the stack is always efficiently
walkable, again, without severely or at all compromising code quality.
On x86, instead of mapping instruction pointer, functions have one volatile local integer
to indicate scope, and guaranteed stack-walkability in the face of lack of an adequate ABI,
is achieved via a highly optimized per-thread (or per-fiber) linked list of frames.
While it is indeed highly optimized, it is slower in most scenarios than the other architectures.
Stepping through almost any code will show the linked list is through FS:0.
FS itself is the start of a bunch of per-thread (or per-fiber) data, and this linked list
is the very first think in it. FS is referred to as the "thread environment block" (TEB)
or "thread information block" (TIB), which to me just sounds like "Thread".
x86 may achieve faster throw/raise/dispatch of exceptions, but it spreads a "peanut butter tax"
throughout all the non-exceptional code paths.
As well, on Windows, if you do really want process-wide handlers, there are "vectored"
exception handlers. This was added circa Windows 2000 or Windows XP.
Therefore Windows provides Posix-like parity with a little used
mechanism, and far surpasses it with a heavily used mechanism (again, recall that
SEH is the basis of C++ and C# exceptions, as well as by default interacting with setjmp/longjmp.)
"vectored" here meaning "global" instead of scoped or structured.
- Jay
No comments:
Post a Comment